Who it's for
Built for teams that need real cities in Unreal.
USE CASE 01
AAA Games & Open Worlds
Ship believable real-world cities without hand-modelling every block. Procedural Unreal worlds from imagery give you scale, consistency, and geometry you can still edit.
USE CASE 02
Simulation & Training
Ground training scenarios in concrete urban data. Replicity builds performant Unreal environments from satellite and street imagery — large enough for ops, lean enough for real-time.
USE CASE 03
Film & Virtual Production
Replace location scouting guesswork with procedurally modelled cities you can light, camera, and iterate inside Unreal — delivered as OpenUSD for your stage pipeline.
USE CASE 04
Digital Twins & Smart Cities
Turn arbitrary imagery into structured city models you can query, update, and run simulations against. OpenUSD keeps the twin portable across tools; Unreal keeps it interactive.
USE CASE 05
Architecture Visualization
Drop a proposed design into a procedurally rebuilt surrounding city — not a stock plate. Context that matches the real world, running at Unreal framerates.
USE CASE 06
Enterprise Spatial Platforms
Need city-scale 3D from whatever imagery you already have? Replicity specializes in converting messy satellite and street sources into concrete, production-ready spatial data.